Pre Alpha - Version 0.0.0.1.3a


Pre Alpha - Version 0.0.0.1.3a

12/05/2025

CHANGED CONTENT

Game mechanics:

- Added quality of life enhancements to the “chains” mechanic: toggling chains now plays a distinct sound for each character and for activation vs. deactivation. When chained, the affected character’s screen receives a colored tint to clearly indicate the state.

- When chains are active, a purely visual energy field appears around the character. This has no impact on collision or movement beyond its cosmetic effect.

- Enhanced both single and double portal interactions with new visual animations for active and cooldown states, plus a unique sound cue on activation.

- Introduced a small “off-limits” trigger in the fifth tutorial to catch and reset crates that were launched onto the elevated teleporter by momentum.

- Extended the respawn trigger system to every level (previously only in DevRoom) and upgraded it to reset both players and boxes that clip out of bounds.

Interface:

- Standardized all Credits screen text to a consistent font size, and added a Rect Mask to ensure content stays neatly within its panel.

Other:

- Renamed the game from “Dual Dexterity” to “Soul Confluence.” While the original puzzle-platformer vision inspired the former title, the project’s shift toward pure puzzle gameplay and lore-driven narrative called for a more fitting name.

Files

[CURRENT VERSION] Soul Confluence - Pre Alpha v00013a WebGL Play in browser
12 days ago
[CURRENT VERSION] Soul Confluence - Pre Alpha v00013a 69 MB
12 days ago

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