Pre Alpha - Version 0.0.0.1.3a




Pre Alpha - Version 0.0.0.1.3a
12/05/2025
CHANGED CONTENT
Game mechanics:
- Added quality of life enhancements to the “chains” mechanic: toggling chains now plays a distinct sound for each character and for activation vs. deactivation. When chained, the affected character’s screen receives a colored tint to clearly indicate the state.
- When chains are active, a purely visual energy field appears around the character. This has no impact on collision or movement beyond its cosmetic effect.
- Enhanced both single and double portal interactions with new visual animations for active and cooldown states, plus a unique sound cue on activation.
- Introduced a small “off-limits” trigger in the fifth tutorial to catch and reset crates that were launched onto the elevated teleporter by momentum.
- Extended the respawn trigger system to every level (previously only in DevRoom) and upgraded it to reset both players and boxes that clip out of bounds.
Interface:
- Standardized all Credits screen text to a consistent font size, and added a Rect Mask to ensure content stays neatly within its panel.
Other:
- Renamed the game from “Dual Dexterity” to “Soul Confluence.” While the original puzzle-platformer vision inspired the former title, the project’s shift toward pure puzzle gameplay and lore-driven narrative called for a more fitting name.
Files
Get Soul Confluence
Soul Confluence
(Pre Alpha) A puzzle game in which you control two characters at once, and they must find each other!
Status | On hold |
Author | Ayvenas |
Genre | Puzzle |
Tags | 3D, First-Person, Prototype, Puzzle-Platformer, Singleplayer, Unity |
Languages | English |
More posts
- Pre Alpha - Version 0.0.0.1.2aSep 22, 2024
- Pre Alpha - Version 0.0.0.1.1aJun 16, 2024
- Pre Alpha - Version 0.0.0.1.0aApr 07, 2024
- Prototype - Version 0.0.0.0.2pMar 25, 2024
- Prototype - Version 0.0.0.0.1pMar 20, 2024
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